Cartoon Network

Team

Neha - Lead Motion and Production Designer

Matt Emond - Lead Visual Designer

Seneca Brandi - Lead Interaction Designer

We ported the existing Cartoon Network mobile OTT video streaming application to a 10 ft experience on multiple platforms (TVOS, Fire TV and Tizen) for Turner Group. 

While the application already had a loyal group of audience, Turner wanted to increase its audience base with more ARR subscriptions by making their application available on TV.

Simultaneously, I also worked on their brand refresh for existing mobile application in European market.


Responsibilities

My responsibilities the lead Motion Ux Designer were-

  • Work with internal and client design teams to understand product vision and direction.

  • Collaborate with product owners and project managers in an agile environment.

  • Create front end UI files (in After Effects)

  • Work 1 on 1 with developers and testers to implement the UI design files.

  • Enhancing user experience by adding motion graphics to interactions.

  • Conduct regular UX review with project management and clients to ensure highest quality.

Focus - Improve Onboarding process

One of the key feature of this app is ability to personalize their mix . This gets configured at different place throughout the app, the more significant being right after app launch for the 1st time.

Research Findings

  • Participants did not know, how videos are populated in their app Mix

  • Participants failed to recognize that they are being asked to select a favorite show and immediately tap ‘Start Watching’

Solution

Explore a better way to communicate Mix-Generation - We decided to use Motion Design to capture the audience’s attention while adding an exciting interactive aspect to it. Here are the storyboards and mock up videos I created to convey our ideas for client approval.

OnBoardingConcept.gif

Challenges

Technical 

  • The 3D animations utilized high memory on low end hardware (Tizen TV) interrupting a fluid experience. We revisited the onboarding experience to find reasonable alternatives, while still not compromising the user experience. 

  • I managed these change requests with alternate solutions while w validating them with developers to incur minimum tech debt.

  • During the last phase of the project , I worked on site with the client to ensure any last minute pre release challenges.

Motion Design

  • Designing motion for a large 10 ft interface in a way that portrays the character of the brand while not being too loud.

  • Finding opportunities to add the 3rd dimension to the flat interface design.

Final Product

The application was a huge success with the audience due to it’s bold and vibrant appeal, paired with ease of navigation and discovery. A week Into the beta release , we got some performance related feedback form users, which was fixed in subsequent releases.

Here are a few highlights from the application-

CLient Support

After the project delivery, I on-boarded the client design team by organizing training workshops and offering technical support for a period of 2 months after training until they were confident with our technology.

Takeaway

  • Consider technical requirements and limitations of all platforms to create a robust app design.

  • Keep linear and simple navigations

  • Avoiding any jarring animations, and hence keeping the motion design subtle and minimal.

  • Minimize interactions to avoid reaching out for the remote control often. Most of the times it takes more time to find that missing remote, right?